![]() ![]() Links Battle Network Chrono X The Rockman EXE Zone Speedrunning: TeamBN NetBattlers Tabletop RPG EndCycle VS Battle Network Wiki Page Meet the Moderatorsīattle Network logo recreated in high resolution by MegaRock. Thus, all non-OC artwork posts must also have a comment linking to the source as well. For example, if an artist hosts their art on Imgur, and somebody posts a link to that art, the mods are likely to assume the art has been rehosted unless OP tells us otherwise. We're asking this so that the mods can verify that the post was linked from the source, which can be tricky if OP does not explicitly state that somehow. In addition, submitters must also post a comment linking to the source on their submissions as well. If someone wants to post art, they need to find the source first, and link to that. That means no rehosting, no hotlinking, and no claiming that you couldn't find a source or asking for help finding one after you've already posted the art. When someone submits non-OC art, they must link directly to the source in the submission link itself. Cross posting from other Subs IS allowed however as long as it's on topic. No low effort posts, posts aimed to just gain quick karma. No linking ROMs files, you can post links to patch files, but not to ROMs. Provide credit to any content that is not your own, be it artwork or writers, always credit the original source. This patch fully translates Rockman EXE4.5: Real Operation, also known as Mega Man Battle Network 4.5, into English. Mark your Spoiler submissions, comments, and links. These can be memes, discussions, music, etc Keep posts about (or at least related to) the Battle Network and Star Force series only. Violators will be dealt with on a case by case basis, but repercussions will include comment removal and in some cases, bans. Would you like your post to be stickied? Message the mods! Rulesīe nice to each other and follow reddiquette. Now if you don't mind, I'll go ahead and add this patch to the topic that was linked in the first post.Please consider subscribing to help support the subreddit! Hello, and welcome to /r/BattleNetwork!Ī community for the MegaMan Battle Network and Star Force series! Now if you don't mind, I'll go ahead and add this patch to the topic that was linked in the first post. So to make the game function correctly in conventional emulators, write two bytes 00 00 to 1C7212 as well as to 1C721A. Ideally I suppose the GBA emulator would replicate this effect or simply ignore the instruction, but either way we can simply patch it out. In any case, since 0圎825 is not a valid instruction I'd wager a guess that it actually tells the Virtual Console emulator how to apply the motion blur effect (with r4 and r5 being the parameters). Virtual Console versions of games tend to patch out certain effects that could possibly be seizure inducing. I have no idea why they did that, my best guess would be because of the flickering helicopter shadow sprite that shows up near the end of the game. It just so happens that the Virtual Console version of MMBN5 applies a motion blur/frame blending effect to the screen when you are in the ACDC Town map. However, this is actually an invalid CPU instruction (hence the ?) so the emulator doesn't know what to do with it and crashes. It then loads 0 into r4 and either 0 or 1 into r5 depending on whether you are in the ACDC Town map, and executes the instruction encoded as 0圎825. After that, the game loads a halfword from 02002944 - which appears to be the values for the current area and sub area - and compares them to 0x0000, which happens to be the ACDC Town overworld map. The first two lines just perform the same function as the instructions that were originally at 6084.
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